video game

The practice of sound walk placed in the space of the game.

Each of the scenes is a sound panorama of an impersonal area that changes as the player moves.

Artifacts hinting at a connection with latent spaces, located in each of the scenes, interfere with the soundscape with their character sound and crumble as close as possible to them, moving the listener to the next place, keeping his sound walk on.

Anastasia Koroleva © 2023