CHECKERS


2020
sound performance with prepared object

collaborate with Alex Pleninger, composer, sound artist, engineer




Cooperation between two participants-players and a sound object produces a rhythmic sound composition evolving with the flow of the game. Chess-box is a matrix constantly changing its visible entry points with the movements of the figures, thus influencing every audible sound event. The mutual influence of contingencies and the creation of a series of accidents within the framework of conventions of the checkers game becomes the main driving force of the performance.

The gaming paradigm offers a binary representation of reality: the truth always remains with the winner. The development and integration of technologies into our daily routines make the notion of truth more complex if not eliminates it, presenting it as an infinite set of variations and possibilities. In the Checkers sound installation, the truth is intentionally represented as an object of technology being a part of a discrete set of elements of the objects. The truth is stated by an aleatory sound event that happens during the game.






Anastasia Koroleva © 2024